AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Sweden for Q2 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Sweden during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hypercasual games on iOS in Sweden showcased interesting performance trends. Here's a detailed look at the weekly downloads, revenue, and active user trends for each game, based on Sensor Tower data.
Tall Man Run, published by SUPERSONIC STUDIOS LTD, experienced a notable increase in weekly downloads, peaking at approximately 32K in late May. However, downloads declined to around 3.3K by the end of June. Weekly revenue saw a gradual increase, reaching about $78 in late May, before tapering off to around $37 by the end of the quarter. Active users also showed a similar trend, peaking at around 61K in late May and then decreasing to about 23K by the end of June.
Fill The Fridge! from Rollic Games had a steady performance. Weekly downloads ranged from 3.5K to 12K, with a peak in early April. The game maintained a consistent weekly revenue, averaging around $100. Active users showed an upward trend from approximately 26K at the end of March to around 34K by mid-June.
Gem Stack, also by Rollic Games, saw a moderate number of weekly downloads, peaking at around 6.7K in late May. Weekly revenue was relatively low, with a peak of approximately $37 at the end of May. Active users gradually increased from around 6.3K at the end of March to about 14K in late May, before declining to 5.7K by the end of June.
Airport Security: Fly Safe by Kwalee Ltd showed fluctuating download numbers, peaking at around 7.1K in mid-June. Revenue also fluctuated, with a peak of approximately $72 in early May. Active users saw a significant rise, reaching around 10K in mid-June, before dropping to about 6.4K by the end of the month.
Deliver It 3D from Voodoo experienced a spike in weekly downloads in mid-April, reaching about 15K, but then saw a decline to around 1.9K by the end of June. Revenue peaked at approximately $40 in late April but remained relatively low throughout the quarter. Active users followed a similar pattern, peaking at around 22K in late April and then gradually declining to about 13K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.